Command & Conquer: Generals is a real-time strategy (RTS) video game and the seventh installment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS operating systems in 2003 and 2004. While the Windows version of Generals was developed by EA Pacific and published by EA Games, the Mac OS version was developed by Aspyr Media and published by MacSoft Mac OS. In the game, the player can choose from three different factions: the United States, China and the Global Liberation Army (GLA).
Generals utilizes SAGE (Strategy Action Game Engine), an extended version of the Command & Conquer: Renegade's 3D engine. An expansion pack, entitled Command & Conquer: Generals – Zero Hour, was additionally released for PC in 2003, and for Mac OS in 2005. Both Generals andZero Hour were met with highly positive reviews. A sequel, Command & Conquer: Generals 2,[1] was in development, until it was repurposed to afree-to-play game known as simply Command & Conquer. The new game will be based around the Generals franchise and is expected to launch in 2013.
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The Allied units can't match the Soviet's sheer power, but they employ more advanced technology. The IFV vehicles are flexible vehicles that shoot rockets at air units, repair ground vehicles, or effectively gun down infantry based on the type of infantry that enter them. The Mirage tanks can't match the Apocalypse tanks' power, but they can sneak towards the enemy by camouflaging themselves or groups of surrounding units. One of this side's coolest units is the spy who can disguise himself as an enemy unit to pass through defenses unharmed. Then your version of 007 can either bribe enemy units to join your cause (the spy has plenty of cash because the game was made before the sub-prime mortgage crisis) or enter buildings to temporarily shut them down.
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